It made trying to enjoy what was offered kind of a slog. The biggest way the beta got the better of me was in its many bugs and glitches around the map. It feels pretty rewarding when you make progress as this is a game that really leaves it up to you to figure things out on your own. There’s a lot of backtracking in this game between its many locations, each with its own puzzles and clues to find. That leads me to my favorite thing about Hello Neighbor 2 so far the open world. Traversing the monstrous locations and solving their puzzles are always the best parts of these games and adding more layers to that makes the experience all the more enticing. This wasn’t present in the first title but feels like something right at home with the theme of sneaking around these environments anyway you can. The first great mechanic is the ability to open windows. On the flip side, you have some really interesting new mechanics and ideas that further expand upon things that I loved from the original. Interacting with objects was kind of a pain because of this as well. I’m sure that on PC the gameplay is a bit smoother but on Xbox, this needs some more tuning for sure. The controls are really stiff, which was my biggest bone to pick with the original. Even the open world isn’t safe from enemies, as the trailer shows the raven following the player out of the house and capturing them near a car.Right out of the gate, Hello Neighbor 2 feels exactly like the original, for better or worse. The AI in the original game followed a series of waypoints set by the developer, but the sequel is promising a fully dynamic AI that changes patterns based on the player’s actions. In the reveal trailer, key items are more obviously laid out to the player, and the addition of a security camera allows players to see the enemy from different angles. Hello Neighbor 2 seems to retain several of these puzzle elements, but they don’t look nearly as illogical or completely random. That can be anything from throwing objects through paintings to find obscure holes to climb through, or stacking boxes up to climb up the side of a house that looks impossible. One of the biggest complaints of Hello Neighbor is how the puzzles are not solved organically, rather the game has you advance through the story by a series of trial-and-error attempts. Hello Neighbor’s gameplay is part stealth, part horror, part ridiculous puzzle solving. The trailer for Hello Neighbor 2, however, seems to take the game from a buggy mess into a real fleshed-out title. Although an online sensation of its own, Hello Neighbor was critically panned at release, sitting at a solid 38 on Metacritic. The sequel looks to play fairly similar to the original, but this time hosts players in an open-world with a supposedly fully dynamic AI stalker far more advanced than in the first game. Related: All 27 Games Revealed In Microsoft's Xbox Series X Showcase Hello Neighbor 2, unveiled during Microsoft's Xbox Games Showcase, is set directly after the events of the original, where the new protagonist is a journalist looking for a series of missing people, leading them to the neighbor’s house from the original game that is now occupied by a strange raven creature. The child sees the neighbor aggressively locking the door to his basement and decides to figure out what’s going on inside. The events of Hello Neighbor have players take the role of a child living across the street from a very strange, creepy middle-aged man.
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